Tuesday, May 31, 2011

Gaming Presentation Reflection

Our game was about evading the OUPD coming home from Fests; basically the ultimate OU-encompassing concept we could come up with. One thing that didn't really come across during our presentation was that each level would be its own Fest. I think it sort of sounded like you were just running from the police, when really each level will begin at a different and distinctive Fest, and then you must get back to your dorm safely and without being arrested. This will add difficulty to the game because you can't just memorize easy routes -- each Fest takes place at a different location, so therefore you must really strategize while getting home.

Our game was not super complicated, so other than that I really felt that we got across what we were hoping to. One particularly strong point of our presentation was explaining the rules and objectives. We worked really hard to make these very clear and I thought we did a good job of explaining them to our classmates. The rules were simple: navigate your way back from the Fest, get a drunken-muchies snack, and get your friend home before returning to your own dorm. Since this is basically how real-life is for many college students in Athens, our audience was able to understand these rules very easily. Basically, the main rule was don't get caught. This is not a difficult concept to understand, so we were very successful in getting everyone to understand this.

The hardest thing to discuss and explain were the mechanics of the game. When we were designing the game, we had to pull a lot of references from pre-existing games before we could all decide on how the game was going to function and the characters move around the screen. There are so many options to choose from in designing a game, you have to be really specific about what it's going to look like and how it's going to run or people can mix it up. And since there are all these options, people get an immediate image in their head when you mention something, and if that's not what you want it can be very difficult to change that image in their mind.

1 comment:

  1. Your game was really attractive and sounds interesting. Turning common events into game was a great idea. The rules that your group told us in the presentation were clear and easy to understand. I also think the mechanic of the gama was hart to explain. It depended on several factors such as technical support. Since we only have the idea in mind, the mechanic was hard to decide and explain.

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